#include "../DLLStuff.h"#include "../SceneGraph/SGTransformation.h"#include "../Math/Vector3.h"#include "../Math/Matrix4.h"#include "../Logging/FileLogger.h"| Namespaces | |
| namespace | Moteur3D | 
| Classes | |
| class | Moteur3D::Camera | 
| The Camera class is designed to provide simple transformations in situations where you want your scene to be "filmed" from a position and in a specified direction. This is the most common situation.  More... | |
 1.4.4
 1.4.4