#include "../DLLStuff.h"
#include "../SceneGraph/SGTransformation.h"
#include "../Math/Vector3.h"
#include "../Math/Matrix4.h"
#include "../Logging/FileLogger.h"
Namespaces | |
namespace | Moteur3D |
Classes | |
class | Moteur3D::Camera |
The Camera class is designed to provide simple transformations in situations where you want your scene to be "filmed" from a position and in a specified direction. This is the most common situation. More... |