#include "../DLLStuff.h"
#include "MasterTimer.h"
Namespaces | |
namespace | Moteur3D |
Classes | |
class | Moteur3D::Timer |
The Timer class is the base class that will allow you to implement your own timers. It works in an easy way : set the delay (in milliseconds) with SetDelay(), call Start(), and when the time is elapsed, the OnTick() event will be triggered. The resolution of this timer is about 15-20 milliseconds, and depends on the framerate : at 60fps, the resolution is about 16ms. It should be more than enough for most applications. More... |