| Magnitude() | Moteur3D::Quaternion | |
| Normalize() | Moteur3D::Quaternion | |
| operator *(const Quaternion &q, float f) | Moteur3D::Quaternion | [friend] |
| operator *(float f, const Quaternion &q) | Moteur3D::Quaternion | [friend] |
| operator *(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
| operator *=(float f) | Moteur3D::Quaternion | [inline] |
| operator!=(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
| operator+(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
| operator+=(const Quaternion &q) | Moteur3D::Quaternion | [inline] |
| operator-(const Quaternion &q) | Moteur3D::Quaternion | [friend] |
| operator-(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
| operator-=(const Quaternion &q) | Moteur3D::Quaternion | [inline] |
| operator/(const Quaternion &q, float f) | Moteur3D::Quaternion | [friend] |
| operator/(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
| operator/=(float f) | Moteur3D::Quaternion | [inline] |
| operator==(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
| operator[](unsigned int i) | Moteur3D::Quaternion | [inline] |
| operator[](unsigned int i) const | Moteur3D::Quaternion | [inline] |
| Quaternion() | Moteur3D::Quaternion | [inline] |
| Quaternion(float vx, float vy, float vz, float vw) | Moteur3D::Quaternion | [inline] |
| Quaternion(const Quaternion &q) | Moteur3D::Quaternion | [inline] |
| ToString() | Moteur3D::Quaternion | |
| w | Moteur3D::Quaternion | |
| x | Moteur3D::Quaternion | |
| y | Moteur3D::Quaternion | |
| z | Moteur3D::Quaternion | |