Magnitude() | Moteur3D::Quaternion | |
Normalize() | Moteur3D::Quaternion | |
operator *(const Quaternion &q, float f) | Moteur3D::Quaternion | [friend] |
operator *(float f, const Quaternion &q) | Moteur3D::Quaternion | [friend] |
operator *(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
operator *=(float f) | Moteur3D::Quaternion | [inline] |
operator!=(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
operator+(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
operator+=(const Quaternion &q) | Moteur3D::Quaternion | [inline] |
operator-(const Quaternion &q) | Moteur3D::Quaternion | [friend] |
operator-(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
operator-=(const Quaternion &q) | Moteur3D::Quaternion | [inline] |
operator/(const Quaternion &q, float f) | Moteur3D::Quaternion | [friend] |
operator/(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
operator/=(float f) | Moteur3D::Quaternion | [inline] |
operator==(const Quaternion &q1, const Quaternion &q2) | Moteur3D::Quaternion | [friend] |
operator[](unsigned int i) | Moteur3D::Quaternion | [inline] |
operator[](unsigned int i) const | Moteur3D::Quaternion | [inline] |
Quaternion() | Moteur3D::Quaternion | [inline] |
Quaternion(float vx, float vy, float vz, float vw) | Moteur3D::Quaternion | [inline] |
Quaternion(const Quaternion &q) | Moteur3D::Quaternion | [inline] |
ToString() | Moteur3D::Quaternion | |
w | Moteur3D::Quaternion | |
x | Moteur3D::Quaternion | |
y | Moteur3D::Quaternion | |
z | Moteur3D::Quaternion | |