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Moteur3D::BaseTexture Member List

This is the complete list of members for Moteur3D::BaseTexture, including all inherited members.

BaseTexture(TexturePrecision precision=Precise, bool useMipMap=true, GLenum format=GL_RGB)Moteur3D::BaseTexture
Bind()Moteur3D::BaseTexture [virtual]
Fast enum valueMoteur3D::BaseTexture
Free()Moteur3D::BaseTexture [virtual]
GetHeight()Moteur3D::BaseTexture [inline, virtual]
GetWidth()Moteur3D::BaseTexture [inline, virtual]
ITexture()Moteur3D::ITexture [inline]
m_CanFreeTextureDataMoteur3D::BaseTexture [protected]
m_DataTypeMoteur3D::BaseTexture [protected]
m_InternalFormatMoteur3D::BaseTexture [protected]
m_IsMipMapMoteur3D::ITexture [protected]
m_OutputFormatMoteur3D::BaseTexture [protected]
m_TextureDataMoteur3D::BaseTexture [protected]
m_TextureHeightMoteur3D::BaseTexture [protected]
m_TextureIDMoteur3D::BaseTexture [protected]
m_TexturePrecisionMoteur3D::BaseTexture [protected]
m_TextureWidthMoteur3D::BaseTexture [protected]
m_UseMipMapMoteur3D::BaseTexture [protected]
Precise enum valueMoteur3D::BaseTexture
Register()Moteur3D::BaseTexture [virtual]
SetData(int width, int height, int internalFormat, GLenum dataType, void *textureData, bool canFreeData)Moteur3D::BaseTexture [inline, virtual]
TexturePrecision enum nameMoteur3D::BaseTexture
~BaseTexture()Moteur3D::BaseTexture
~ITexture()Moteur3D::ITexture [inline]


Generated on Sat Oct 15 15:05:52 2005 for Moteur3D by  doxygen 1.4.4