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Moteur3D::BaseTexture Member List
This is the complete list of members for
Moteur3D::BaseTexture
, including all inherited members.
BaseTexture
(TexturePrecision precision=Precise, bool useMipMap=true, GLenum format=GL_RGB)
Moteur3D::BaseTexture
Bind
()
Moteur3D::BaseTexture
[virtual]
Fast
enum value
Moteur3D::BaseTexture
Free
()
Moteur3D::BaseTexture
[virtual]
GetHeight
()
Moteur3D::BaseTexture
[inline, virtual]
GetWidth
()
Moteur3D::BaseTexture
[inline, virtual]
ITexture
()
Moteur3D::ITexture
[inline]
m_CanFreeTextureData
Moteur3D::BaseTexture
[protected]
m_DataType
Moteur3D::BaseTexture
[protected]
m_InternalFormat
Moteur3D::BaseTexture
[protected]
m_IsMipMap
Moteur3D::ITexture
[protected]
m_OutputFormat
Moteur3D::BaseTexture
[protected]
m_TextureData
Moteur3D::BaseTexture
[protected]
m_TextureHeight
Moteur3D::BaseTexture
[protected]
m_TextureID
Moteur3D::BaseTexture
[protected]
m_TexturePrecision
Moteur3D::BaseTexture
[protected]
m_TextureWidth
Moteur3D::BaseTexture
[protected]
m_UseMipMap
Moteur3D::BaseTexture
[protected]
Precise
enum value
Moteur3D::BaseTexture
Register
()
Moteur3D::BaseTexture
[virtual]
SetData
(int width, int height, int internalFormat, GLenum dataType, void *textureData, bool canFreeData)
Moteur3D::BaseTexture
[inline, virtual]
TexturePrecision
enum name
Moteur3D::BaseTexture
~BaseTexture
()
Moteur3D::BaseTexture
~ITexture
()
Moteur3D::ITexture
[inline]
Generated on Sat Oct 15 15:05:52 2005 for Moteur3D by
1.4.4