#include <ITexture.h>
Inheritance diagram for Moteur3D::ITexture:
Public Types | |
enum | TexturePrecision { Fast, Precise } |
Public Member Functions | |
ITexture () | |
~ITexture () | |
virtual void | Register ()=0 |
virtual void | Bind ()=0 |
virtual void | Free ()=0 |
virtual int | GetWidth ()=0 |
virtual int | GetHeight ()=0 |
Protected Attributes | |
bool | m_IsMipMap |
TexturePrecision | m_TexturePrecision |
|
Reimplemented in Moteur3D::BaseTexture. |
|
|
|
|
|
Implemented in Moteur3D::BaseTexture. |
|
Implemented in Moteur3D::BaseTexture. |
|
Implemented in Moteur3D::BaseTexture. |
|
Implemented in Moteur3D::BaseTexture. |
|
Implemented in Moteur3D::BaseTexture. |
|
|
|
Reimplemented in Moteur3D::BaseTexture. |