- Class Moteur3D::BaseTexture
- DOCUMENT THIS CLASS !
- Class Moteur3D::BaseTexture
- LoadFromJpeg(), LoadFromGif() etc
- Member Moteur3D::BasicANSIFont::m_Table [65536]
- THIS IS MUCH TOO WIDE as 99.99% of chars will be ascii. Need to find a better solution (such as a table of 256 chars and a queue, map or sth).
- Class Moteur3D::IEventManager
- Check if OnMouseWheel() can be handled by UserInterface. Same for OnKey().
- Class Moteur3D::ITexture
- DOCUMENT THIS CLASS !
- Class Moteur3D::MasterTimer
- Separate "short period" timers from long ones in another queue ? Need to think about it and see if there's any possible gain (maybe in sort time).
Generated on Sat Oct 15 15:05:51 2005 for Moteur3D by
1.4.4