- Class Moteur3D::BaseTexture  
- DOCUMENT THIS CLASS !
 
 
- Class Moteur3D::BaseTexture  
- LoadFromJpeg(), LoadFromGif() etc 
 
- Member Moteur3D::BasicANSIFont::m_Table [65536] 
- THIS IS MUCH TOO WIDE as 99.99% of chars will be ascii. Need to find a better solution (such as a table of 256 chars and a queue, map or sth). 
 
- Class Moteur3D::IEventManager  
- Check if OnMouseWheel() can be handled by UserInterface. Same for OnKey(). 
 
- Class Moteur3D::ITexture  
- DOCUMENT THIS CLASS ! 
 
- Class Moteur3D::MasterTimer  
- Separate "short period" timers from long ones in another queue ? Need to think about it and see if there's any possible gain (maybe in sort time). 
Generated on Sat Oct 15 15:05:51 2005 for Moteur3D by 
 1.4.4
 1.4.4